The online racing simulator
Searching in All forums
(162 results)
David 96
S2 licensed
Quote from bishtop :This month i have not raced as often but still have raced against 717 different racers,even though a majority may be demo racers they are racers that are usually over 100 experience and with an FBM laptime of 1.18 or less on FBM bl2. Usually its well over 1000 by now

Even though I don't know how you got those numbers, as you said yourself, the majority are demo racers, so what's the point on buying a license when you are restricted to demo content to have some good racing?
David 96
S2 licensed
Quote from CLRS530 :And for the small user base. That will change when/if the update comes dramatically. Wink

To be honest, that's quite optimistic. Unless the new tyre model is something ground-breaking, I really really doubt the new patch will bring that many new players. The day/night cycle is anything but something new, so unless the devs have something else cooking in the pot that we don't know about (and I highly doubt they have), LFS users count won't see a dramatic increase
David 96
S2 licensed
Funny enough, the content issue can be easily solved by developing official mod tools. That would be great, especially track-wise. The problem of LFS is that it's not getting new users. Well, not legit ones at least. The more time it passes, the more the userbase shrinks.
David 96
S2 licensed
you subtract what you paid from the other licenses.

e.g. you buy S1

S2 now costs 12£, S3 24£

Little suggestion, buy the S2, don't bother with S3 unless you want to support the devs
David 96
S2 licensed
Quote from lfsrm :I think the main problem here is visibility, many people don't know about LFS just because it isn't present in their favorite platform/market.

Even with attractiveness (graphics update) or realism (new tyres physics) we'll not attract many new players without some sort of marketing.

Steam has been suggested so many times, yet always rejected without any legit reasons.
David 96
S2 licensed
99% this game will stay the way it is.
David 96
S2 licensed
To OP, you better off buying rFactor 2, it will go on sale 50% off sooner or later, that's what I'm waiting for. Alas the AI in this game is really bad, and I'm not too good to play online yet.
David 96
S2 licensed
I have not tried any other sims, even though I'm planning on buying rFactor 2 as soon as it goes back on sale. This being said, you can join a server in like, what, 5 seconds? It is indeed incredible
David 96
S2 licensed
Quote from AdmirBiH :Hey Nova could your next track be Hungarian GP or Azerbeidzan GP they are good tracks Big grin

Demo user commenting about layouts...

HMMMMM
David 96
S2 licensed
new kart in 2030
David 96
S2 licensed
Excuse me if I speak to him in Italian, but perhaps it can help sort things out.

Ciao, riesci a postare un replay preso dal multigiocatore? Hai provato a vedere magari se nei controlli l'acceleratore viene premuto fino in fondo o robe del genere?
Last edited by David 96, .
David 96
S2 licensed
holy crap I had this game! To think I got it from a cereal box lol
David 96
S2 licensed
if anything, looks a bit dated rather than ugly. What shaders do you use, Evolution?
David 96
S2 licensed
Inb4 ban
David 96
S2 licensed
Considering it should be "just" a multiplier, it shouldn't be hard to implement. Uhmm
For fuel consumption at least. Perhaps the tyre degradation may be more complicated (or maybe it's just as easy).
But yes, meaningless pitstop should be stopped, either pit because you have to or don't pit at all Big grin
David 96
S2 licensed
Something like GT Sport, right? Yea, should be nice to have
David 96
S2 licensed
Quote from lucaf :A license that costs less than S3 but allows you to spectate on any track.

That suggests that, if you are an S2 user, for example, you'd have to pay something < 12pounds to spectate on Rockingam. And that, imo, sounds silly. Either that, or I don't know what you're trying to convey here.
Anyhow, I agree with sinanju, spectating on any track should be free, in the end, it's like watching something livestreamed.
David 96
S2 licensed
Paying to spectate? Sorry but honestly sounds really dumb, might as well pay for the game and actually play.
David 96
S2 licensed
Quote from lucaf :Now I am thinking, how this graphical update will affect the interior of the cars? As the update will anyway be remarkable and it will attract many people, old and new LFS players, it would be a shame if not improvement has done in the interiors. Even if it would take some weeks/months longer, I would prefer that, instead of releasing a graph update with old car interiors.

Actually, almost all of the cars require a rework, more detailed models, especially cars like the RB4 with those flat interiors :S
David 96
S2 licensed
you already opened a thread about this, stop spamming
David 96
S2 licensed
Always glad to see some progress. I was wondering, once the new ligthning system is finished, how hard would it be to implement light beams from a car's headlights, and thus night racing (day/night cycle)?
Last edited by David 96, .
David 96
S2 licensed
Little reminder that under the LFS logo it's written:
The online racing simulator
David 96
S2 licensed
Quote from Racon :I dunno, I think that's more to do with people limiting themselves. There is enough versatility in open configs and autocross objects for a million new tracks that haven't even been built yet, let alone driven to death.

Still, that's a poor excuse. The editor, being a great tool in the right hands, it's still limited on the tracks currently available. IMO, what's the most needed, if implementing cars takes this much time, is mod tools to create custom tracks, or even recreate real ones (I believe it's possible if it the maker doesn't profit from it).
inb4 anti-modders "mUh QuaLitY", "muH nOt PrEciSe"
David 96
S2 licensed
Regarding suspensions, there used to be a program, but I think it's not available anymore. VHPA is the only tool (that I know at least) that may help with setting up a car.
Anyhow, setting up a car consists in mainly going back and forward from pits to track.
FGED GREDG RDFGDR GSFDG